This be where the catagories be at yo

Friday, February 17, 2012

In Defense of the QTE

Ever since they came into prominence (somewhere around the release of God of War) Quick time events have been taking flack. The general complaint that I tend to hear is that QTE's "take you out of the action", or "distract you from what's happening on screen". Here's the thing, as far as distracting you, if you, most games make a point of either placing the prompts on the action (God of War typically places the prompt on top of or above the monster you are killing) so that you don't have to look away, or making the prompts large and color coded so that you can more or less determine what they are without having to focus on them directly. Now I do understand that there are some games that do a piss poor job of this, it's not uncommon for the button prompt to be a tiny colorless dot at the bottom of the screen such that you really do have to just stare at it in order to catch the command in time, but this does not make up the majority. But the main complaint is usually being taken out of the action. Ok guys. This doesn't even make sense. QTE's with VERY FEW exceptions, take place during what would otherwise be a cutscene. And they typically allow the executions of moves that are too intricate and complex to be implemented in normal gameplay, we just don't have the technology, you would need a controller with hundreds of buttons to handle that kind of input. So what most of these QTE's are doing, is not taking you out of the action, they are giving you a chance to participate in things that you would otherwise just stare at and watch. I can understand that some of you just don't want to have to do anything during a cutscene, you'd rather just watch, that's a fair opinion and I can understand it. But I can't understand people who make the complaints that I have mentioned above. To me a well done QTE just gives the player a chance to experience what his character is supposed to be capable of, like pulling a cyclops's eye out of its socket, or cutting a hell beats rider in half and taking the creature for yourself. Hell, if we WERE capable of putting that kind of stuff into standard gameplay, then yeah, I'd love to see QTE's fade away, but until then, I'm ok with them. And if you're going to bitch about them, at least try to make your complaints make sense eh?